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Devlog
Peanut & Dreadnought Killer 2003
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Devlog
Devlog 11
November 26, 2025
by
chrstinalin
Art Finished and polished remaining 2D assets Added signs and graffiti End-screen illustration finalized along with UI elements (controller & keyboard graphics) Dirty textures + environment polish Tra...
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Devlog 10
November 19, 2025
by
chrstinalin
Art Sign Concepts Valere Gunner & Barrier Models & Textures Dirty Textures Revised Metal Crate Texture Music Additional tracks/layers to use in dynamically changing music CS Bug-bashing WIP...
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Devlog 9
November 12, 2025
by
chrstinalin
Art Peanut icon WIP Wall texture iteration Cat robot model adjustments and jump animation progress Puzzle environment visuals updated for new progression areas Music FMOD integration completed Added e...
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Devlog 8
November 05, 2025
by
chrstinalin
1
Art End screen + controller map graphic WIP Puzzle brainstorming w/ CS Peanut Animations, Textures DK Model & texture updates Enemy model variations Enemy model & textures Music Nothing new for this w...
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Devlog 7
October 30, 2025
by
chrstinalin
Art Puzzle concepts WIP Main menu WIP Enemy models WIP Peanut Rig WIP Music Added issues for player and enemy damaged sounds, End screen music + overworld variations WIP CS Mech + peanut animations He...
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Devlog 6
October 22, 2025
by
chrstinalin
Art Main character animations (DK) WIP Peanut rigging & skin weights WIP Environment assets WIP Enemy model WIP 2D asset WIP Audio Nothing new this week. CS World map Revised attack system Camera Rewo...
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Devlog 5
October 15, 2025
by
chrstinalin
Art Mouse model complete, begun work on skeletons & rigging Mech model & rigging complete: idle, walk cycle animation. Environment WIP, Module testing (scale) Composition sketches and brainstorming fo...
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Devlog 4
October 08, 2025
by
chrstinalin
Art Environment signs blocking , Peanut retopo and progress , Mech model complete , Mech rigging in progress Audio Working on weapon and enemy SFX. CS Several larger projects ongoing - - Improved inve...
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Devlog 3
October 01, 2025
by
chrstinalin
Here's the Devlog for this week -- Art UI drafts Peanut sculpt WIP Wall texturing Button & lever models and textures Environment IRL references collected. Audio Basic UI sounds. Lock-on / targeting sy...
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Devlog 2
September 24, 2025
by
chrstinalin
Here's an update of our previous week's work -- Art Concept Development: E nemy boss brainstorming ; created initial concept sketches. Mech concept sketches: explored silhouettes and design direction...
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Devlog 1
September 17, 2025
by
chrstinalin
Peanut & Dreadnought Killer 2003 CS : Christina Lin (Team Lead), Madeline Ahn, Chloe Cheung, Celina Yue Design : Averie Bowie, Daniel N, Pik Chi Chan, Raffaela Simone Music : Benjamin Kemppainen, Eric...
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