Devlog 2


Here's an update of our previous week's work --

Art

  • Concept Development:

    • Enemy boss brainstorming; created initial concept sketches.

    • Mech concept sketches: explored silhouettes and design direction.

    • Alternate designs for Peanut.

  • Asset Creation:

    • Created metal, wooden crate models.

    • Wasteland ground texture for environmental use.

Music

  • (No updates this week)

CS

  • Core Mechanics:

    • Puzzle Elements: Implemented two separate systems for pushing and lifting boxes.

    • Developed mouse targeting / lock-in system for aiming and interaction.

  • Movement Enhancements:

    • Added high-ground movement capabilities.

    • Implemented mech strafing, mouse dash, and jump movement features.

You can also find the tech demo attached. See you next week!

Get Peanut & Dreadnought Killer 2003