Devlog 2
Here's an update of our previous week's work --
Art
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Concept Development:
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Enemy boss brainstorming; created initial concept sketches.
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Mech concept sketches: explored silhouettes and design direction.
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Alternate designs for Peanut.
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Asset Creation:
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Created metal, wooden crate models.
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Wasteland ground texture for environmental use.
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Music
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(No updates this week)
CS
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Core Mechanics:
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Puzzle Elements: Implemented two separate systems for pushing and lifting boxes.
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Developed mouse targeting / lock-in system for aiming and interaction.
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Movement Enhancements:
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Added high-ground movement capabilities.
Implemented mech strafing, mouse dash, and jump movement features.
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You can also find the tech demo attached. See you next week!
Get Peanut & Dreadnought Killer 2003
Peanut & Dreadnought Killer 2003
A game about a little mouse and a towering mech.
Status | In development |
Authors | chrstinalin, frgdrgns, gigi_chan_piu, madelahn, Dan1Jam, BassoVelho, celinayueh, Raff, kohvik, littlebirdwizard, bigcheungus |
Genre | Action, Puzzle |